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1. Nosferatu, a suggestion. - in Player Features and Ideas Discussion [original thread]
The only thing that needs to be nerfed is your haircut.
- by Semper Sanguis - at 2006.12.13 22:53:00
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2. ffs ccp, lock griefers out of missions. - in EVE General Discussion [original thread]
27 pages and no WhiteDwarf. This thread just isn't what it should be.
- by Semper Sanguis - at 2006.12.07 13:01:00
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3. ffs ccp, lock griefers out of missions. - in EVE General Discussion [original thread]
Congratulations Oveur. This is what you've turned EVE into. Instead of doing the only rational thing and nerfing lvl4 agents in high sec, you have a thread full of ravaging carebears crying because their -put in your words- "lets all play a sin...
- by Semper Sanguis - at 2006.12.06 12:48:00
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4. Remove Local - in EVE General Discussion [original thread]
Quote: I understand what you are trying to say, but try and compute how the average reasonable person will respond to the removal of local. Firstly, yes, ride with a gang to protect mining ops. But how large should that gang be? You have no...
- by Semper Sanguis - at 2006.12.04 17:04:00
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5. Remove Local - in EVE General Discussion [original thread]
Quote: You didn't think your thesis through properly: miners aren't "invisible" without local, they are very visible, because their favoured locations are well known. On the other hand, to all intents and purposes the Killers are invisible. ...
- by Semper Sanguis - at 2006.12.04 16:33:00
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6. Remove Local - in EVE General Discussion [original thread]
Edited by: Semper Sanguis on 04/12/2006 13:46:20 Quote: I'm not a pseudo shrink by any means. The only folks that want local to go away are folks being hurt by it. Pirates, and invaders pretty much. What do raiders and pirates do? they b...
- by Semper Sanguis - at 2006.12.04 13:46:00
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7. Remove Local - in EVE General Discussion [original thread]
Quote: ...but I am certainly making some assumptions about the mentality of the typical caller for the removal of local. Quote: Certainly your assumptions are wrong then, since I find your idea to be feasible. No?
- by Semper Sanguis - at 2006.12.04 13:43:00
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8. Remove Local - in EVE General Discussion [original thread]
Quote: The OP reads like someone who had a lot of folks run away from systems he's visited recently. Kinda tells you a lot about who he is to be honest, he is the type interested in ruining someone else's day just so he can say he did it. ...
- by Semper Sanguis - at 2006.12.04 13:38:00
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9. Remove Local - in EVE General Discussion [original thread]
Quote: Linkage Nice idea! Definately better than the omniscient pilot list that is local, but probably not *completely* balanced since it's obvious you wrote it in a hissy fit in order to make a point. But in general, I don't think it's ...
- by Semper Sanguis - at 2006.12.04 13:37:00
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10. Remove Local - in EVE General Discussion [original thread]
Quote: Really? So the fact your barges were already powering up for warp had nothing to do with it? Because I've plenty of mining ops happen where despite this a barge goes down anyway because there armor is paper. There is no practical way ...
- by Semper Sanguis - at 2006.12.04 13:34:00
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11. Remove Local - in EVE General Discussion [original thread]
Quote: So what do you do in EVE anyway? Have you ever guarded a mining op? Would you want to? Mining ops are guarded now. Without local no one will have even the faintest chance of getting away due to the time it takes barges to warp. Ye...
- by Semper Sanguis - at 2006.12.04 13:12:00
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12. Remove Local - in EVE General Discussion [original thread]
Originally by: James Duar It's simple: the map only updates every 30 minutes. Hunters - mobile - never appear on it. Prey do. Secondly, prey have to be in an asteroid belt. They will be no where else because asteroid belts are not big eno...
- by Semper Sanguis - at 2006.12.04 12:49:00
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13. Should High Sec Space Be Extended Rather Than Extending 0.0 - in EVE General Discussion [original thread]
Or... make lvl4 mission payouts and lp rewards dimish rapidly as more people do them in the same system. Problem is zi solved!
- by Semper Sanguis - at 2006.12.04 12:39:00
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14. Remove Local - in EVE General Discussion [original thread]
Quote: Certainly it does not remove the ability to chat with other people in the same system, but it does facilitate it greatly. I got to know most of my current friends and acquaintances via spontaneous chats with them in the local channel,...
- by Semper Sanguis - at 2006.12.04 00:55:00
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15. Remove Local - in EVE General Discussion [original thread]
Quote: One of the first things that struck me when I started EVE many moons ago was the feeling of community. Part of this was seeing players in local and getting a feeling that I could interact with other players at any point in time. This ...
- by Semper Sanguis - at 2006.12.04 00:46:00
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16. Remove Local - in EVE General Discussion [original thread]
Since you edited your post; Quote: "As it should be" IF you want to kill any semblence of "game" in Eve, yes. As it should be to travel for hours without any feel of being arround anyone else, of spending an evening fruitnessly hunting for ...
- by Semper Sanguis - at 2006.12.04 00:43:00
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17. Remove Local - in EVE General Discussion [original thread]
Quote: Yes, it has everything to do with that, because anyone stupid enough to chat would be kicked from any corp with a clue. And that's one of many points. Here's another: Risk/rewards allready makes 0.0 marginally viable for many player...
- by Semper Sanguis - at 2006.12.04 00:37:00
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18. Remove Local - in EVE General Discussion [original thread]
You are completely aware of what "Remove Local" means Maya and it has nothing to do with removing the ability to chat with other people in the system.
- by Semper Sanguis - at 2006.12.04 00:30:00
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19. Remove Local - in EVE General Discussion [original thread]
Local as an intelligence tool is incredibly lame. Removing it will make the game more challenging for both hunter and prey. It'll be easier to hide, and harder to spot people sneaking. It'll make a real profession out of recon, surveillance and...
- by Semper Sanguis - at 2006.12.04 00:24:00
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20. Against Warp O - in EVE General Discussion [original thread]
Aw, whats the matter? Good, solid arguments not your thing?
- by Semper Sanguis - at 2006.12.02 23:04:00
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